greglazor replied

364 weeks ago

Hello all,

I wanted to make a couple simple mods to do 2 similar things, both related to loot tables/ loot chances. I wanted to get rid of stone and coal from the omnigeode's loot table, because the fact that a geode that important can have just stone is ridiculous. The thing, unopened, sells for 200, it shouldn't be able to have something that petty in it. So I wanted to get rid of that. I also wanted to bump up the drop chance of the 2nd dwarven scroll in anything that had it because I've been trying to get it for a whole in game week and I haven't been able to get it to drop (and yes I know where it CAN drop from it just wont).The problem is, all the loot tables are expressed in positions, decimals in said positions correlating to the probability of a specific item, and (the most confusing part) numbers for items instead of names.I was wondering if anyone had managed to interpret the number values so they could explain it to me to help me find what I'm looking for in the mess of numbers. Assistance, please?

Please help.

I did not find the right solution from the internet.

References:-
https://bit.ly/2IryLtd
Blockchain Technology Advantage

Thanks
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